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Old Aug 10, 2008, 07:47 PM // 19:47   #61
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Serious Business.

TRUE.

But UA is just a better Healer's Boon + gives me ability to ditch Rebirth in H/H in case of ZOMG WE ARE ABOUT TO GET WIPED. I can just run away, cast UA 7 times and poof, we can pwn the group that pwnd me.
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Old Aug 10, 2008, 08:23 PM // 20:23   #62
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Quote:
Originally Posted by Burst Cancel
shenanigans
Good point : you used the word unfathomable
Bad point : WHat is the word shenanigan suposed to mean?
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Old Aug 10, 2008, 09:23 PM // 21:23   #63
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Quote:
Originally Posted by BruskoKariskoff
Edit: what is srs bsns?
add vowels

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Old Aug 10, 2008, 10:47 PM // 22:47   #64
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Tested UA, i think it's great, i'm considering experimenting it with a Mo/Me and mimicing HB, just to see how great the two mix. Anyway, i prefer UA mainly i think because i'm sick and tired of HB and i wish they'd get some better skills for monks in PvE, monking now only seems fun in PvP, with all the various builds - RC, SoD, WoH and now even AoF.

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Originally Posted by BruskoKariskoff
Because stuff happens and people die? or maybe i don't pretend to be an elitist and like to be prepared?

/Agree.
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Old Aug 10, 2008, 10:55 PM // 22:55   #65
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UA roxors! :tongue:

Srsly, even with out the 50% casting I went ahead and capped it, slapped it on good ol' Dunko's bar and wallah, it works!
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Old Aug 10, 2008, 11:56 PM // 23:56   #66
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okie... why were people using HB before?... did i miss something that made HB not suck major balls as an elite?
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Old Aug 11, 2008, 12:26 AM // 00:26   #67
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Quote:
Originally Posted by -Lotus-
okie... why were people using HB before?... did i miss something that made HB not suck major balls as an elite?
[Ursan Blessing]


12 Chars >.>
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Old Aug 11, 2008, 01:41 AM // 01:41   #68
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1monk, HB+mimicry
1monk UA..

nuff said.
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Old Aug 11, 2008, 01:52 AM // 01:52   #69
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Quote:
Originally Posted by Burst Cancel



There's no point comparing this skill to HB. The entire point of UA is the res; from a healing standpoint HB is strictly superior because it's not maintained.
There IS a point comparing it to HB... this skill is half of HB, only the other half got switched to something else. So it's up to you to decide if its better or worse, IMO its better. The 50% faster casting isn't anythin big, and i'd much rather have a awesome res.

And i really don't care if your so good that you don't need ANYONE in your party to carry a res since you'll NEVER die since your guild is SOOO good. I think the majority of people (monks) carry a res in their bar in PvE, because things DO happen and you don't want your ignorance to be your failure. I will admit PvE is easy, but UA is a fun skill, it doesn't make it harder. I actually enjoyed letting 3 people in my party die today, so i could run all the way across the area and then res all of em over where i was.
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Old Aug 11, 2008, 02:28 AM // 02:28   #70
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Quote:
Originally Posted by Steps_Descending
Good point : you used the word unfathomable
Bad point : WHat is the word shenanigan suposed to mean?
Try looking it up.

Quote:
Originally Posted by Scythe O F Glory
snip
Bullshit. The reason people bring UA is for the res. From a healing standpoint, UA is categorically worse than HB because UA is maintained.
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Old Aug 11, 2008, 04:14 PM // 16:14   #71
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Quote:
Originally Posted by BruskoKariskoff
Because stuff happens and people die? or maybe i don't pretend to be an elitist and like to be prepared?
*Sigh* You clearly don't know what the word "elitist" means.

Guild groups usually take a few hard rezzes on the non-monk players which means the monk doesn't have to take rez. The monk can therefore run a more effective bar resulting in less deaths. And if someone dies, they are rezzed, just not by the monk.

Quote:
Originally Posted by -Lotus-
okie... why were people using HB before?... did i miss something that made HB not suck major balls as an elite?
Ursan groups, as Dairith pointed out. But also because it provided high-powered party healing with GoLE + Heal Party.
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Old Aug 11, 2008, 04:18 PM // 16:18   #72
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Quote:
Guild groups usually take a few hard rezzes on the non-monk players which means the monk doesn't have to take rez. The monk can therefore run a more effective bar resulting in less deaths. And if someone dies, they are rezzed, just not by the monk.
I used to use friend groups, and unless if we decided to not use the event items (we have like about 500 DP removing event items in our guild storage), we would use this elite on our Monks because seriously this skill is basically immortality.
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Old Aug 11, 2008, 10:20 PM // 22:20   #73
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Quote:
Originally Posted by JoeKnowMo
*Sigh* You clearly don't know what the word "elitist" means.
elitist-noun
someone who believes in rule by an elite group


Clearly, i don't. You and your buddies can stick to your vices and i'll stick with my and my guild's vices. I'm sure both ways have been working for their prospective persons. So let's not discuss who's use of the word "elitist" is correct or right because either way, it clearly doesn't apply here.

But let's reverse the proposal at hand. You say that a monk becomes less effective because they have a resurrection spell on their bar, thus reducing the number of skills they can devote to keeping another party member alive. I challenge you to think the same way for a different class. While not normally keeping others alive, most classes are there for damage. You say you use people other than monks to bring resurrection skills, therefore, won't it reduce the overall effectiveness of those classes by devoting less skills to dealing damage? Inadvertently making a battle draw out longer and potentially putting more pressure on the monk(s)?

Hoping for a reasonable reply---

BK
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Old Aug 11, 2008, 11:53 PM // 23:53   #74
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Quote:
Originally Posted by BruskoKariskoff
But let's reverse the proposal at hand. You say that a monk becomes less effective because they have a resurrection spell on their bar, thus reducing the number of skills they can devote to keeping another party member alive. I challenge you to think the same way for a different class. While not normally keeping others alive, most classes are there for damage. You say you use people other than monks to bring resurrection skills, therefore, won't it reduce the overall effectiveness of those classes by devoting less skills to dealing damage? Inadvertently making a battle draw out longer and potentially putting more pressure on the monk(s)?
I really hope you're not serious about this, give your head a shake and think about it.

Any average non-monk build is going to have a slot for a rez, the only time they're not is when the situation doesn't need one (Alliance Battles, Byob, etc...)

That one skill isn't going to make a negligible impact on the time it takes to kill a group, and therefore isn't going to put extra pressure on your monks.

Last edited by credit; Aug 12, 2008 at 12:00 AM // 00:00..
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Old Aug 11, 2008, 11:58 PM // 23:58   #75
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Hero monk stands at start

your party whipes (lul) and they can rez the whole team. GG

PvE version = OP

PvP version = wat (it fails hard)
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Old Aug 12, 2008, 01:24 AM // 01:24   #76
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Quote:
Originally Posted by BruskoKariskoff
But let's reverse the proposal at hand. You say that a monk becomes less effective because they have a resurrection spell on their bar, thus reducing the number of skills they can devote to keeping another party member alive. I challenge you to think the same way for a different class. While not normally keeping others alive, most classes are there for damage. You say you use people other than monks to bring resurrection skills, therefore, won't it reduce the overall effectiveness of those classes by devoting less skills to dealing damage? Inadvertently making a battle draw out longer and potentially putting more pressure on the monk(s)?
Valid question.

Consider the Searing Flames ele core build:

[Searing flames][Glowing gaze][Fire attunement][Glyph of lesser energy]

Include 3 other offensive skills or pve-only skills and take a rez.

You'll be too busy spamming SF to use many other skills anyway while putting out good dps.

Consider the core of the SS build:

[Spiteful spirit][Reckless haste][Enfeebling blood][Signet of lost souls][Necrosis]

Add in 2 more skills depending on your preference team build such as: [Barbs][Mark of pain] etc. and take along a rez.

Necrosis is your spam spell, while other spells are recharging.

I don't see how you can significantly increase the dps of these above 2 builds by replacing the rez with another skill.

Now the core of the HBoon hybrid:

[Healer's boon][Glyph of lesser energy][Heal Party][Dwayna's kiss][Patient Spirit][Cure hex]

That leaves 2 spots for 5 types of spells that would significantly improve this build: a big prot [Prot spirit] or [Spirit bond], a small prot [Shielding hands] or [shield of absorption], a physical defense spell [Aegis] or [Guardian], a condition removal [Dismiss condition] or [Mend condition], and a pve-only skill [Seed of life].

If you take a rez that leaves just one empty spot.

Let's say the other monk is a WoH hybrid. I won't list the options again, instead I'll pick for this build:

[Word of healing][Dwayna's kiss][Spirit bond][Shield of absorption][Guardian][Dismiss condition][Cure hex][Seed of life]

This build could be improved further with [Glyph of lesser energy] or [shielding hands] or [selfless spirit] but there's just no room.


It should be clear from this that as more monk skills are included on the monk bar, the effectiveness of the build improves by quite a lot. Including a rez therefore reduces the effectiveness of the build.

However, the same does not hold true for the SS or the SF bars. You can include a rez without a significant hit to your dps.
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Old Aug 12, 2008, 02:46 AM // 02:46   #77
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Bingo, you've got me. I see you're points in the above example. In my own defense, i'll explain a bit where i come from. Basically, i know my job as a monk is to keep the party alive as best i can. I normally run a WoH hybrid build much like the one you posted above. I just feel as though a rez can be my "security Blanket" just in case the crap hits the fan. So to me, it's worth reducing the effectiveness of my bar if that means i at least have the peace of mind that i can rebirth and try again. And no, the scenario i posted above was not what i really feel, it was simply a way to help explain what was going through my head. Might have still failed at a good example, but i got the answer i was looking for.

So anybody else reading this and comments, understand we all learn lessons, sometimes you've gotta learn them in front of a community,

Cheers---

BK
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Old Aug 12, 2008, 03:13 AM // 03:13   #78
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Quote:
Originally Posted by Burst Cancel
Try looking it up.



Bullshit. The reason people bring UA is for the res. From a healing standpoint, UA is categorically worse than HB because UA is maintained.
Pretty much you said it all

However I see a step in the right direction with it, prophecies accounts only have some decent monk elites now and it affects all monk spells not just healing.

- Ganni
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Old Aug 12, 2008, 10:10 AM // 10:10   #79
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Switch to a +3+1 DF Headgear before you cast this, and you can have +63% heals without penalties.

HB is good, but it also makes many of your heals overpowered, healing TOO much. For general purposes I think HB is the better choice, but UA have it's places. Especially if you wanted to cheat your way through dungeons and missions if you're only interested in the rewards after :P
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Old Aug 12, 2008, 11:28 AM // 11:28   #80
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Quote:
Originally Posted by Burst Cancel
Bullshit. The reason people bring UA is for the res. From a healing standpoint, UA is categorically worse than HB because UA is maintained.
Can I just clarify something...UAura, the extra healing works on any Monk spell and not only Healing Prayers, is that correct?

Does this include things like Reversal of Fortune, Dismiss Condition and Heaven's Delight also?

I mean, don't get me wrong, I know that the half cast on spells from HB and it's non-maintainability is great...

I'm just considering the following as a possibility:

[Unyielding Aura][Dwayna's Kiss][No Skill][No Skill][Reversal of Fortune][Cure Hex][Dismiss Condition][No Skill]
Divine Favour: 10 + 1 (with a + 1 + 3 Headwrap for casting UAura)
Healing Prayers: 11 + 1 + 1/2/3
Protection Prayers: 10 + 1

Any comments on the above? I just wonder how other people are using this skill... A three-way attribute split seems feasible enough.
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Last edited by Cebe; Aug 12, 2008 at 01:50 PM // 13:50..
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